Penal Colonies: tech_penal_colonies. Missing Scientist. One of my earliest custom scenario colonies was a memetastic space druglord named Bablo Escopar who wanted space to expand his grow operation without the need to bribe uppity politicians. Yeah its not that hard to get to 0% crime rate even on a penal colony there is so many modifiers that help it that it does not matter much. – A new job named “Convict”. That can only happen if all your pops have 100. This thread is archived. With overturned you're losing 30 years dropping you down 75% of usable life. Plop a few habitation boosters. As far as I know (and I may be wrong about that) a penal colony has by default a 100% crimerate, lowers the crimerate empire wide and adds an empire wide emigration push. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. It's not specified what sort of colony it was before it was lost. " -Pilgrim. Cue's Multiple Crisis (3. 0 Update for Stellaris version 3. I say it that way intentionally to suggest that a newly colonized planet has blockers or other things that reduce max districts and it is nice to. Stellaris. You could use a governor with special traits but that's unreliable as they can die at any moment. 流放地 (Penal Colonies) 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Gene Clinics are a poor choice for a new colony. The above screenshot presents the form. UristImiknorris 1 yr. You NEED to have multiple smaller colonies or else, once your colony stabilizes its economy and builds an army it will be extremely disloyal. Then you can use edicts to improve things (like Thought. LethaLinguist • 21 days ago. ManuLlanoMier • 4 yr. 花费:1000. Advice Wanted. Legacy Wikis. Its the same for not being able to turn a Ring World segment into a Resort. I had the crystalline bane emerge on a brand new colony, so of course it immediately overwhelmed my defenses and destroyed the colony. Early game exploring is key for an empire to start growing rapidly, however. The area provides access to several key points, including: terraforming capabilities, uplift capabilities, genetic modification capabilities, new armies. Alternatively, if you have the penal colony technology researched (rare/purple), you can select one planet, which reduces crime on the rest of your worlds by 25%. Go Space Broncos!" I always stick my penal colony on a relic world (and keep it as I transition to ecumenopolis). 0. 流放地 Penal Colony 犯罪度: +100% 迁入吸引力: +33% 帝国其他殖民地: 犯罪度: -25% 此行星是用来流放重罪罪犯的,他们会被关在劳改营中赎偿他们的罪过. Colonization lasts 12 months. Thrall-World Can build Slave Huts and Overseer Residences buildings; Cannot grow free pops; Cannot support city districts; Cannot. Join. It also includes, to a lesser extent, the Psionics field. I know what benefits resort and penal colony worlds bring but what I'd like to know is how do I decide which planets to convert to these, assuming they meet the minimum conversion requirements? Or are they just something "nice to have". Created by Fugasas. crzylgs • 1 yr. Perked Up Perks [3. 4. I rp my stellaris too much. If you want robot worlds you need the tech first. 3. Also the local crime they create is just a multipler. This mod adds 100 new buildings to extend the vanilla building tree, with the aim of doubling the number of buildings and technologies in a way that is vanilla friendly. User:SirBlackAxe/Diff 3. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. Create Penal Colony 1000 Until ended (2500) +33% Immigration pull +100% Crime; −25% Crime on other colonies; Designation changed to Penal Colony Penal Colonies technology; Planet Size 15 or greater Gestalt Consciousness Empire Capital; Penal Colony, Resort World, or Thrall-World modifier; Any owned planet has the Penal Colony modifier Habitat. Being a massive fan of wh40k and stellaris ,currently playing as the commonwealth of man , the lack of any sort of prisoner army , distinct from…just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. If they still allowed gifting gold I would give you one for including the two different names for Muscovia's ill gotten empire in the list of prison planets. Crime is unstoppable, stability is at an all time low, but by sheer volume these forced laborers generate enough resources to make minerals and food nearly worthless. Trait (scientist) ID. Settling two 12 distirct planets (in different systems) costs you 1. I didn't, but I may have just looked over it. 4. This article is considered accurate for the current version of the game. The war exhaustion system in stellaris is quite different. Post Apocalyptic Warrior Culture, Fanatic Militarist Materialist, lead by King Maxwell. Go to the Galactic Community and try to pass a resolution to declare the Crime Syndicate a crisis. 3][f622] Game Version 3. Resort words are great; free amenities everywhere, and all you have to do is pick a colony you weren't going to develop anyways and not develop it. Go Space Broncos!" I always stick my penal colony on a relic world (and keep it as I transition to ecumenopolis). Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal. First is once you unlock and create a Penal colony a. ago. Set it to martial law with fortresses to keep stability, and sit back and watch your forced labor produce dividends. desc = "vp_colony. The Penal Colony planet would have zero Enforcers with a Crime Lord deal, and as such, probably 5-7 pops will be Criminals. "If you have researched the normal thrall world and penal colony techs it will now be possible to convert habitats into thrall worlds and penal colonies. So, got the tech, but I'm having difficulty understanding how to set a planet to be a penal or resort colony. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…User:SirBlackAxe/Bugs: Catalogue of existing bugs. On smaller planets their pop growth bonus is so tiny that you're looking at around 40-50 years to create a single extra pop. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds and Statecraft. Reaching for the stars is your destiny in Stellaris, but don’t forget your origins. If they only want pop growth from it, it'll only be a single -30 compared to clone army -40, it's pretty manageable. 创建流放地 Create Penal Colony. SmellThisMilk • 5 yr. Needless to say that there's no chance they can survive that. thenewsheogorath Determined Exterminator • 2 yr. Penal colonies are largely the same as other colonies, only that they have a large increase in crime and immigration pull, and all of your other colonies have a small decrease in crime. Get the edicts from the 2 unity social technology once of which helps growth. Alternatively, keep crime at 0 and once every 10-12 years or so, a criminal branch office will be closed via an event. 171 votes, 16 comments. Has only the capital building. It is displayed as "[Owner. I've had to deal with that, eliminating the crime step by step, one planet at a time. So you should notice neither a difference on crime on the penal colony, nor on your other colonies. Created by Fugasas. It was last verified for version 3. • 16 days ago. Negotiate a deal with the crime lord on the planet once crime is above 10. Time to return to CK2. It is super broken and will probably be patched soon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. My greatest achievement in vanilla Stellaris: 0% crime (on a penal colony), 76% stability, 7k+ raw resource production from a single size 16 planet. Fuck it, their lives are practically in the gutter, give em a good time!. 4. yea depends on your empire size, a big empire with 20-30+ planets gets a huge production. The Penal Colony planet modifier (added when you enact the Create Penal Colony decision) has been slightly altered as well – it grants +100% habitability (just like Resort Worlds) and +33% Pop Growth from immigration, but now also imposes a flat -50% to overall Pop Growth. Journeyman Prime Oct 6, 2019 @ 7:29pm. the answer is you can only have 1. Here are our Stellaris tips to help you out. Rogue Agent. I was a xenophobic isolationist so I made a penal colony to send them too and changed thier traits to be the best possible soldiers. The Penal Colony planet modifier (added when you enact the Create Penal Colony decision) has been slightly altered as well - it grants +100% habitability (just like Resort Worlds) and +33% Pop Growth from immigration, but now also imposes a flat -50% to overall Pop Growth. 7. Oracle Governor in penal colony sector . Add the Mastery of Nature decision for an additional +2 districts. Toate drepturile rezervate. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. (playing an FE kind of build, incredibly limited territory Remnants) I know you can have them removed by having 0. Penal colonies are good when there is a useless world which you make into a penal colony. I was highly disappointed when I tried to recruit from the colony and found only regular armies and slaves. Contrast Transplanted Humans. Besides an empire's home system, all systems start unexplored and unsurveyed. This page was last edited on 4 July 2022, at 05:34. 2. { has_modifier = penal_colony } } } } english works #1. Have you ever wondered why Resort Colonies are perfectly useful on Tomb Worlds but not Penal Colonies? Or been frustrated at needing to use a high-habitability planet as your Penal Colony?. Though I imagine Penal Colonies thrive in Slave Empire builds, where you always have a large amount of Unhappy Slaves. They're condemned to death, and every alien species would find it a harsh environment. You can reduce their political power, or change their species rights, or gene mod them, or enslave them, or increase your governing ethics attraction, or just treat it symptomatically by quashing crime and instability. The United Clans of Skiron was an interstellar polity and the first ally of the Greater Terran Union. 10 votes, 14 comments. 4: Catalogue of all script file changes between patches 3. . Or it would lead all pops who live on shitty planets to become criminals just to go to the gaia world. If you get what I am saying. View community ranking In the Top 1% of largest communities on Reddit. The planet must also be at least size 15 to qualify for being a Penal Colony. Feb 13, 2022; Add bookmark #15283k members in the Stellaris community. planet_uncertain_past. I rp my stellaris too much. 313 votes, 25 comments. desc" #Also for localisation, this is the flavour text below the title picture = GFX_evt_alien_ruins #A cute picture so your event is prettier, you can use the ones Paradox made, they're in SteamAppscommonStellarisgfxevent_pictures show_sound = event_alien_signal_02 #A sound to let your players know stuff went down. Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal. Has at least one slave pop. R5: No clue what this means but there's 6 Tomb Worlds clustered right near my start with names like 'Silent Colony' and 'Fallen Outpost. 流放地. Decision stuff like Mastery of nature alvays stays on the ecumenoplolis, But for what i know all of the planetary modifiers are lost (except the former Relic world)when you make an ecumenopolis. Additionally it refers to the effect as deviancy instead of crime which is an additional inconsistency as a non-hive-minded or machine empire Steps to reproduce the issue. 1. . ago. ago. Nov 16, 2023Colonization is the process of establishing control over an uninhabited, habitable planet with a Colony Ship. 0 Update for Stellaris version 3. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox. Head cannon is some Sardaukar style harsh enviornment making them strong. Actually, a Gaia "penal" colony would make a great spot for rehabitilation of prisoners. Less commonly, a Lost Colony can occur in an isolated region of Earth, such as a hidden valley, rainforest, or shipwrecked on an uncharted island. NOT = { has_modifier = penal_colony }Penal colony not working. In this conversation. 0 unless otherwise noted. After a long period of 0% crime, holdings can get shut down. Stellaris > General Discussions > Topic Details. Compare with After the End and Space Amish. Go to Stellaris r/Stellaris • by Camsteak. #footer_privacy_policy | #footer. * Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting the mod to work try. Instead, your world has a default ideal-biome base habitability of 80, BUT has a special Colonial Spirit modifier that gives +10% habitaiblity, +15% amenities, +15%. . #footer_privacy_policy | #footer. I had no crime problem until I started absorbing planets from other empires. Select the planet and use the command "populate". (for stellaris only) So in that scope my idea is two fold. ReplyWhat criteria should I be considering when looking for planets to designate as Resorts and Penal Colonies?I know what benefits resort and penal colony worlds bring but what I'd like to know is how do I decide which planets to convert to these, assuming they meet the minimum conversion requirements? Or are they just something "nice to have". Penal colonies are largely the same as other colonies, only that they have a large increase in crime and immigration pull, and all of your other colonies have a small decrease in crime. Crypto© Valve Corporation. Vassals have very limited diplomacy with other empires, and cannot build new starbases. Is it even worth making penal colonies/resort worlds/thrall worlds? Penal colonies seem to be the most useful of the bunch since it reduces crime, but I've never had crime so bad to where it was any sort of issue (unless it was after recently conquering a planet). Allestyr • 2 yr. Stellaris > General Discussions > Topic Details. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. Crime is unstoppable, stability is at an all time low, but by sheer volume these forced laborers generate enough resources to make minerals and food nearly worthless. Ramp up amenities, spam enforcers, or get ready to deal with long-term problems on that world. 3) Created by Cue Cappa. What criteria should I be considering when looking for planets to designate as Resorts and Penal Colonies?“@Hornet643 No. 4The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: Kids, wanna learn about protection. Stellaris Rebalance game version v2. Planet modifiers. ago. See moreAs far as I know (and I may be wrong about that) a penal colony has by default a 100% crimerate, lowers the crimerate empire wide and adds an empire wide. Administrative AI:On Stellaris Ver 3. Hovering over the leader will reveal the other veteran class traits. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic. Penal colonies are good when there is a useless world which you make into a penal colony. That can only happen if all your pops have 100. But no, except the aforementioned case I never. Allestyr • 2 yr. In addition it has no buildings or district restricions. . 相关页面: 行星决议. Is not a penal colony. I was excited to purpose build a habitat in a remote system and make it a penal colony but evidently they do not meet the requirement in size. This is Stellaris - Stellaris - How to Penal Colony - Are Penal planets worth it in Stellaris?Thes. Crime should already be 0% or very close to that if you have a utopian society with plenty of happiness bonuses. (like to a factor of 1000) I can't purge them because xenophillic so I tried to put them all on penal colonies but this does not seem to be working. Originally posted by stevasaur: A work-around for this bug is decolonizing the planet (by resettling all the pops off-world) and then recolonizing via colony ship. Penal Colonies: tech_penal_colonies. Perked Up Perks [3. R. © Valve Corporation. Go to Stellaris r/Stellaris • by. As long as the penal colony becomes better than the origional empire at everything - except soccer - within 200 years of establishment its realistic Penal Colonies have vastly increased crime, but get an increase to immigration pull and also reduce crime on all your other planets. I know what benefits resort and penal colony worlds bring but what I'd like to know is how do I decide which planets to convert to these, assuming they meet the minimum conversion requirements? Or are they just something "nice to have". Propulsion Proponent Proclamation. ago. Argonian Nerevarine Mar 15, 2018 @ 10:52am. Same for resort worlds just amenities building instead of crime reduction. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. Hello and welcome to my channel, thank you for stopping by. Make it a sort of designated Planet like Thrall Worlds or Penal Worlds specifically for generating or increasing Unity and/or…I can't seem to make more than 1 penal colony! I am playing as a darn xenophilic nation and I encountered a species in my empire that I REALLY hate. I think the main problem of this civic is that you have to go fanatic authoritarian, which is a weak ethic in current meta. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It can only happen once per game. 8 "Gemini. No crime means there is no crime being generated. A penal colony can potentielly free one pop from being an enforcer on your worlds, so if you only have 4 worlds it might be not worth it, but if you have 20, thats 20 pops that can work in something more useful. Colonization of a planet increases your needs in terms of energy credits. Stellaris is kind of simplified compared to other titles in war score. Created by corsairmarks. Isn't it like the perfect location ><. This is Stellaris - Stellaris - How to Penal Colony - Are Penal planets worth it in Stellaris?Thes. Penal Colony +33% Immigration pull +100% Crime; −25% Crime on other colonies; Create Penal Colony decision A bleak penal colony, filled with criminals paying off their debt to society in labor camps. Maybe seeing such a perfect world could change their mindset, help them find a new purpose in life, stuff like that. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. Anti-Alien Task Force. REDDIT_HARD_MODE • 9 mo. The pops doing science may mostly be test subjects rather than scientists like on a normal planet; miners might be. Once the colony ship arrives the colonists will disembark, the colony ship will be dismantled for parts and the colonization process will begin. Yeah its not that hard to get to 0% crime rate even on a penal colony there is so many modifiers that help it that it does not matter much. 2nd game of 2. First time playing as Machine Intelligence, I'm a Driven Assimilator with Resource Consolidation Origin. All trademarks are property of their respective owners in the US and other countries. And with them you can start dropping robotic colonies all over the galaxy. 10 This mods adds various features and events centered around diplomacy and espionage. unmerged (350868) Jul 10, 2021. They're condemned to death, and every alien species would find it a harsh environment. First time playing as Machine Intelligence, I'm a Driven Assimilator with Resource Consolidation Origin. They don't have any upkeep at all, they don't even need housing. Time to return to CK2. 检查星球建筑和区划. So say you have the special worm hole to the other dimension, thats gone. crime is a very underutilized feature in general and theres exactly one usage scenario that requires you to have a penal colony and that is somehow ending up the ally of a criminal heritage megacorp. Todos los derechos reservados. IIIPhoenixIII • 6 yr. Requires you to actually have a penal colony and not be pacifist. The Penal colony, I never noticed a difference. They cannot declare war, and are forced to side with their Overlord in wars. I know some contents changed and the penal colony videos I saw are fairly old do they still change the build que and the like or do they just add a modifier now? Login Store Home Discovery Queue Wishlist Points Shop News StatsI know what benefits resort and penal colony worlds bring but what I'd like to know is how do I decide which planets to convert to these, assuming they meet the minimum conversion requirements? Or are they just something "nice to have". Play tall on the short term, get bio ascension, make sturdy and strong pops, then start a conquering spree. Sounds like a space Australia origin story. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. Clones have a much lower starting age which means you only lose around 13 of 40 workable years or around 33% of the lifespan is reduced. ReplyPenal colonies are similar. Yes, same goes for resort worlds. In this case. Legacy Wikis. A full 4-colony ring can't even produce 1000k research in total with nothing but research districts. Declare war and eliminate crime syndicate. Yes, you can relocate everyone to a single planet dedicated for forced labor. A discussion about the unique colony types you can apply. If they are. You can give it 3-5 tiers, each reducing the size by 2, so that with 3 tiers you can create a Penal Colony on a size 9-10 planet. Stellaris > General Discussions > Topic Details. thenewsheogorath Determined Exterminator • 2 yr. In this case. Stellaris Dev Diary #285 - Observation and Awareness. The exxxtra crime rise and having to dedicate up to 3 slots to compensate for that (stronghold and 2 enforcers slots) is really ♥♥♥♥♥♥♥ me up. GetCrimeDeviancy]: G-25%" (scripted_loc doesn't work). Might have to wait a month. The real question is why would you want a penal habitat when there are empty tomb worlds ripe for colonization. The modifier for Penal Colonies is altered to grant 100% habitability, but imposes a flat -50% to Pop growth speed (the same as 0% habitability). No further input is required. Then, select "Colonize Planet". 5 growth, or 3 when they get to 10 pops. Penal Colony: Enhanced. It is a Paradox issue, and I am not sure should I fixed it. just wondering whats the max # of PCs since i only have 1 and i dont see any decisions on planets(size 15 up) to make more even though on pdx's wiki it says u can. Just turn them into one of those, even the worst planets can be useful. Mod should allow all 3 crises to spawn at the same time, but not. Realising I've got lots of crime on my worlds, I deport like 60 pops to a new prison colony. Jun 23, 2019 @ 1:51pm How to remove planet modifiers with console? The wiki is wrong. And the government type would likely be dictatorial. Thrall-World Can build Slave Huts and Overseer Residences buildings; Cannot grow free pops; Cannot support city districts; Cannot support. ManuLlanoMier • 4 yr. 1. And habitats is valid. You don't have to resettle clone pops if the empire pop cap isn't that high, just destroy ancient clone vat and rebuild it to the new planet, and leave it. They help with reducing the crime from pops you tend to get on your bigger planets. I believe all the good stuff diseapers. bransiladams • 2 yr. Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath. You need to have 100% habitability on it. DesertEagleF bot 于4年前 此页面。. You'll need to expel the criminal syndicate or conquer them and make them into a new government type (liberation war) to stop the crime for good. 4 Mod List, with four main aims; 1) improve depth, variation and available choices, 2) improve fun and immersion, 3) improve performance, and 4) keep bugs, conflicts and inconsiste. Tracking implants for -crime, extended shifts for slave output and Enhanced Surveillance for an envoy. 9. Apr 19, 2020 @ 7:46am so person above took the time to copy from the game files but had to complicate it rather than giving a simple answer. These designations should effect your whole empire and its allies/subjects. 15jtaylor443 • 1 yr. As such, it will never be possible to colonize every piece of rock out there. Stellaris Wiki Active Wikis. At the end of each phase, a die is rolled, resulting in a random number from 1 to 10; adding the current number of clues and the Scientist's Archaeology Skill or Astral Rift Skill and subtracting the chapter's difficulty. Van Diemen's Land was the colonial name of the island of Tasmania used by the British during the European exploration of Australia in the 19th century. My Space Communists want to see the ennemies of the people rot on their Space Goulag. Anyone else like finding a nice big penal colony to do all your purging in? This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris. Stellaris Dev Diary #312 - 3. And now also Resorts! (not updating the thumb) Changed 100 influence cost to 1000 unity and that's it. Now, when you open the colony screen and look at the tiles, if you hover the mouse over a pop, you will see some additional debug information, including an ID number. "Specifically, Space Brisane. we should be able to load pops onto colony ships, kinda like you can load armies onto transports, allowing players to relocate Desirable, unDesirable, or robots specifically, yes I know the resettlement thing exists but the UI for. A lot of new features, I'm sure I've missed something. Once an Empire has unlocked at least three Ascension Perks , players can upgrade each of their planets to Ascension Tier 1. Explorer (Subclass) subclass_scientist_explorer. My greatest achievement in vanilla Stellaris: 0% crime (on a penal colony), 76% stability, 7k+ raw resource production from a single size 16 planet. ago. Yes, though the penal colony modifier adds crime by percentage and an Ecumenopolis by virtue of it's purpose as en endless city has a lot more crime inherently. E. To learn more about other systems, an empire will need to send their science ships out to survey them. . we should be able to load pops onto colony ships, kinda like you can load armies onto transports, allowing players to relocate Desirable, unDesirable, or robots specifically, yes I know the resettlement thing exists but the UI for it is. UristImiknorris 1 yr. We always envisioned habitable planets as a precious resource, worth competing over. At full builded planets I have more than 0% crime as all of the buildings slots are filled by laboratories, and the capital added police jobs are not enough at like 120 pop. 5, Penal Colony planet modifier has an issue on localization of other-planets effect. Go to Stellaris r/Stellaris • by Jasminevestadt. Penal colony mod suggestion . ago. Stellaris: Patch 2. I know it does that for resorts maybe penals? Correct, penal colonies ignore habitability in the same way that resorts do. Gives +10 Stability and immunity to most crime-related events. Black Hole Observatory, Nebula Refinery and Hydroponics are always useful, as are the think tank and art college. The first time an empire colonizes another world, it gains 12x engineering output (between 250 ~ 100000 ) Humanoid empire colonizing a new world. * Nearly unlimited fleet & federation fleet Command Limits Required popuation growth 100 reduced to 50. 4 "Cepheus" Update penal armies with new army properties; Authoritarians and Police States have an increased chance for Pops to resettle to a Penal Colony; Allow the AI to designate Penal Colonies; Update the overridden economic category `planet_jobs` with underlying changes from 3. Colony planets are the beating heart of any interstellar Empire. They don't have any upkeep at all, they don't even need housing. Stellaris. Penal colonies have a lot of untapped scifi potential, like the Sardaukar from the dune series born from a in world penal colony that are among the best soldiers in their series. 3. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Let's start with penal colony. In stellaris post 3. Reduced reproduction rates. Mar 28, 2012 2. no. I play empires where my citizens are so happy they produce next to zero crime anyway, so even with the Penal Colony doubling the crime, it's still zero.